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MGS Master Collection: How to get Meryl’s codec frequency

Image of Snake and Meryl in MGS1.

Credit: Konami

This Metal Gear Solid: Master Collection guide explains how to get Meryl’s codec frequency in MGS1.

With the release of the Metal Gear Solid: Master Collection, fans of the series are experiencing Hideo Kojima’s legendary stealth action games all over again.

While many (myself included) will have countless fond memories of these titles, revisiting such old games can be tough. MGS1 was released 25 years ago. That’s a long time. And there’s a good chance many players will be picking MGS1 back up for the first time in a long time.

That can make it hard to remember exactly what to do and where to go in the game. Of course, one of the most beloved aspects of MGS1 is its fourth wall-breaking elements. Early in the game, you need to contact rookie soldier Meryl Silverburgh.

As any Metal Gear veteran will know, you could do this by getting her codec frequency from the back of the game’s box. But there is no box art for MGS1 this time around. If you bought a physical copy of the Master Collection, it comes in a box with the other MGS games.

So, how can you get in touch with Meryl in MGS1 in the Master Collection?

How to get Meryl’s codec frequency in MGS Master Collection

To get Meryl’s codec frequency, pause the game and press the PS button. Press Circle to back out of the PS5 Home Screen and the Stance Menu will appear.

Screenshot should the Online Manual in MGS Master Collection.
Select ‘Online Manual’.

Go to ‘Online Manual’ and then use the left analogue stick to flip the virtual box over. You will see Meryl’s codec frequency in the bottom right corner – it is 140.15.

Image of the MGS1 box art and Meryl's codec in MGS Master Collection.
Meryl’s codec is on the back of the virtual box art.

Once you have her frequency, return to the game and press the Touch Pad to open the codec screen. Tune the codec to 140.15 and press Circle to call Meryl.

It is unclear why the Stance Menu hasn’t been better integrated into MGS1. However, it is likely due to this version of the game being almost identical to the original 1998 version. Therefore, integrating the Stance Menu directly into MGS1 may have presented additional development challenges.

What are your thoughts on the Master Collection version of MGS1? Let us know in the comment section below and don’t forget to check out our other gaming articles…

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Joe Harby

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Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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