Game Guides Games

Stray: How To Get Past Zurks In Cage On Rooftop 

Stray coming to PlayStation Plus

Credit: Annapurna Interactive

This Stray guide explains how to get past Zurks in cage on rooftop.

Stray is finally here after months of anticipation. And it hasn’t disappointed.

The new game from BlueTwelve Studio and Annapurna Interactive delivers a puzzle packed adventure where you control a cat on his mission to reunite with his family.

He joins up with robot drone B-12 and the two must work together to open a sealed city and save its robot inhabitants.

Stray offers everything you could want from a game where you play as a cat. Run, jump, scratch – it’s all here. And it’s great fun.

The cat’s adventure in Stray involves solving puzzles every step of the way. Some are easy while others can leave you stuck and testing the limits of your brain power.

Zurks, things with glowing eyes, in Stray
Credit: Annapurna Interactive

In the game’s fifth chapter – The Rooftops – you’ll have to get the game’s cat past Zurks in a cage.

As with each of Stray‘s puzzles, you’ll need to stop and think what to do next. So, in case you’re stuck, check out the steps below to find out what you need to do.

How To Get Past Zurks In Cage On Rooftop In Stray

This is how to get past Zurks in cage on rooftop in Stray. First, hack the gate from the outside. Then turn around and run to your right back around from where you came.

Go up the ramp and turn right, then onto the red box and get up onto the scaffolding platform. Drop down, go inside the barrel and roll it through the open gate until it stops. Jump on top and then onto the steel girder. 

Zurks inside cage in Stray
Zurks after locking them inside the cage.

And that’s it – you should now be past the Zurks in the cage on the rooftop. Hopefully that helped and showed you what you needed to do to progress further into the game.

Did you find this Stray guide useful? Let us know in the comment section below and don’t forget to check out our other gaming articles

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Joe Harby

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Joe is one of the editors and founders of Downtime Bros and an accredited critic. He has more than a decade of experience in journalism and communications. He is passionate about everything in the worlds of gaming, movies, and TV, as demonstrated by the countless words he has written about them. He is overly proud of his Bloodborne platinum trophy and plays too much Call of Duty. Follow him on Twitter and check out his reviews on OpenCritic.

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